Dublin Core
Title
Reasons for Using or Avoiding Games in an EFL Classroom
Abstract
The aim of this research was to determine the reasons pro and against using games in an EFL classroom, as well as to discover possible obstacles teachers encounter when applying these activities. The study was performed on both teachers and students of English in Leskovac and Niń, towns in Southern Serbia. The total of 197 participants, 178 students and 19 teachers, took part in the survey. The main instrument employed in the research was questionnaire. The research proved that both the teachers and students prefer using to avoiding games in the classroom. During this research we were able to define some obstacles for introducing game in the classroom which must be overcome. The results suggest that games should be introduced in the classroom since both the teachers and students have found sufficient reasons for their usage.
Keywords
Conference or Workshop Item
PeerReviewed
PeerReviewed
Date
2011-05
Extent
559